Gathered cores are used to build workshops within the Bastion, each offering its own perks. Of course, not every selection resulted in the most efficient fighter but it certainly proved interesting to try and figure what worked best for me.Īs your enemies grow in power and challenge you too will have the chance to upgrade. I found myself rarely sticking to a single load-out, constantly experimenting with different combinations, some essentially changing the way I battled altogether. Whether you’re opting for the ranged attacks of the Fang Repeater or want to get up close and personal using the fast machete-like War Machine, each item in your arsenal feels satisfying to yield and very different to actually use. The kid is fairly quick on his feet able to roll out of harm’s way and equip two weapons and a special ability. ![]() Fortunately, there’s a good amount of variety in the enemies you’ll face as well as the tools at your disposal. With uncharted territories come unfriendly foes though and combat is what you’ll find yourself doing a lot in the game. ![]() It left me constantly wondering what hidden secrets await with each new section that would appear or what enemies might need to be taken down. The way the world reveals itself floating piece by floating piece as you approach its edge is a visually neat trick and one that never lost its appeal. Played from an isometric stance, this action RPG isn’t overly complex to learn but kept engaging thanks to the constant desire to explore your surroundings and of course the pleasing combat. It’s a haunting situation and one that’s slowly made more sense of thanks to the fantastic narrator, a voice that will literally narrate your travels as you’re playing whether it’s explaining where you are or even if you happen to simply detour from the main path to destroy some crates. Your adventure picks up in the aftermath of the Calamity, an event that has fractured the city of Caelondia and turned many of its inhabitants to dust. ![]() What little the game does reveal is certainly enough to hook and reel you in though. Whether this was down to its visually striking art style, the air of mystery surrounding the story or the inviting voice of the game’s narrator I found myself hooked.ĭetails are kept scarce in the early goings even the main character’s name shrouded in secrecy – the narrator refers to him only as ‘the kid’ and nothing more. Within minutes of getting my hands on Bastion – the first game from acclaimed developer Supergiant Games – I knew I was about to experience something special.
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